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How to automate wipes on a Rust server

Managed from: GamePanel. Updated 12 November 2026.

Facepunch's forced wipe, on the first Thursday of the month, happens on its own: the server updates at every start and starts a fresh map when the new version is out. A restart scheduled on Thursday evening is enough. For a map wipe, or a map and blueprint wipe, every week or every other week, use the "Map wipe" template of the schedules.

In the GamePanel

your serverSchedulesOpen
  1. Forced wipe: create an automatic restart schedule, Weekly, on Thursday at 21:00 (Paris time). On Thursdays without an update, the server simply restarts.

  2. Scheduled wipe: GamePanelSchedules, Add from a template, then Map wipe. Choose the day, the time, the weeks and what is reset: the map only (blueprints kept) or the map and blueprints.

  3. The schedule is created disabled: check it, then enable it from its page. Players are warned 15, 5 and 1 minute before, the game is saved, then the server restarts on a fresh map (same seed).

  4. Wipe right now, by hand: GamePanelServer Options, change World seed (or World size), then restart. To wipe blueprints as well, with the server stopped, delete the server/rust/player.blueprints.*.db files in GamePanelFiles.

Common errors

  • "Trigger" runs the schedule right away: the wipe happens within the next minutes.
  • The template places the file hs-wipe-carte.sh at the root of the server: it performs the wipe on restart. Keep it; if it is gone, add the template again.
  • A schedule set to days 1 to 7 of the month and Thursday runs every day from the 1st to the 7th and also every Thursday. To skip the first Thursday, choose "Every week except the 1st of the month" in the template.
  • After a wipe by the template, the old map (and old blueprints) stays in server/rust/wipe-precedent until the next wipe. After a seed change, it stays in server/rust: setting the old seed back loads it as it was. Take a backup before deleting files.

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